Spark's robots have a great ability to think for themselves, and they seem to serve the professor out of loyalty, rather than by force. Spark has invented a Time Machine, a Shrink-O-Matic and a telescope that can look 300,000 light years away at least and has some way of seeing object there as they are now, rather than 300,000 years ago. Professor Spark seems to be a world-famous inventor who is way ahead of his time. Polly has blonde hair set in pigtails and she wears lab glasses and what appears to be a lab coat worn as a dress. In short, Polly uses reverse phychology to motivate the user. The user, naturally, would want to upset her, and the only way to do that is to bring all the robots back. It is more likely that the reasons for Polly's behavior are psychological Polly always appears confident and never becomes upset. Polly can probably be better described as an anti-hero than a true villain.Īs is imaginable, Polly's behavior has "Spark"ed crictism, from some parents fearing their children may imitate Polly's bratty attitude, even to say that she was made that way just so the game would sell. Under pressure, she decided to help Botley rescue Coach Qwerty in Jumpstart Typing. Though Polly attempts to destroy the world in Jumpstart 3rd Grade, she isn't truly evil, more likely to naive to understand the dangers of altering time. Polly calls Botley names such as, "Snotley," "Potley," or "Dotley." It seems Polly is most concerned with her image and blames other for her short comings. The game designers went to every extant to not leave Polly with one redeeming quality. Polly Spark is similar to Angelica Pickles from the Rugrats, both in physical appearance and attitude, perhaps because one of the writers ( Doria Biddle) also writes episodes for Rugrats. For example, it is against Botley's programming to reveal the existence of the Time Machine, but he reveals it the user under the circumstances that Polly is about to send the world out of control.
For example, when Polly calls Botley names, the first couple times Botley tells her clearly that his name is "Botley" and afterwards, he ignores it.īotley seems to be able to let his own conscience override his programming. Note that Botley responds to Polly's behavior exactly the way in which it is recommended that children deal with bullies. Spark when he had trouble finding sitters for Polly (she kept scaring them away.) Botley is a Prototype Champanion Devise, who is programmed to be Polly's friend. AndroidXL2 or "Botley," as he is better known, was built by Prof.